Chess Coordinates Trainer
An advanced, interactive chess coordinates training application with precise statistics, timing, and performance tracking, built in Python and Tkinter.
Overview
Chess Coordinates Trainer is a desktop application that helps players master algebraic
notation by presenting randomized board coordinates on an interactive 8Ă8 chessboard. Built
with Python and Tkinter, it features:
- Realâtime coordinate validation and click tracking
- Adaptive color schemes and flipâboard perspectives
- Sessionâbased timing (configurable 5â60Â s) and scoring
- Persistent JSONâbacked performance data with historical trend analysis
- Matplotlibâpowered visualizations of accuracy, response times, and score progression
Tech Stack
- Language: Python 3.8+
- UI: Tkinter (canvasâbased chessboard, controls, panels)
- Visualization: Matplotlib
- Data: JSON for stats persistence;
pathlib & standard I/O
- Testing:
unittest suite, coverage reports
- Packaging: setuptools, setuptoolsâscm, editable install (
pip install -e .)
Getting Started
- Clone the repo
git clone https://github.com/Nicolas2912/ChessCoordinateTraining.git
cd ChessCoordinateTraining
- Install dependencies
pip install -r requirements.txt
python -m pip install -e .
- (Optional) Run tests
python -m unittest discover -q
Usage
Launch the application:
- Adjust session duration via the slider
- Click Start to begin
- Click the target square when shown a coordinate label
- Use Flip Board to switch perspective
- Save or load past sessions with Save Stats / Load Stats
Architecture & Components
Core Modules
- src/core/game_logic.py: Random coordinate generation, board flips, clickâvalidation
logic
- src/core/stats.py: Session tracking, attempt recording, score & accuracy computations
UI Components
- src/ui/components.py:
-
ChessboardCanvas: renders board & binds click events
-
CoordinateDisplay: shows target notation
-
StatisticsPanel: updates live metrics
-
GameControls: start/flip/save/load buttons & timer
-
PerformanceGraphs: Matplotlib figures for trends
Entry Point
- main.py: initializes
ChessCoordinatesGame, sets up main window & event loop
Assets & Docs
- assets/images/: UI mockups
- docs/api_documentation.md: autoâgenerated module/class reference
Tests
- tests/: unit & integration tests covering core logic, UI callbacks, and endâtoâend
scenarios
Challenges
- Correct coordinates-tile matching also for flipped boards and resized windows
- Embedding Matplotlib into a live Tkinter canvas without blocking UI updates
What I Learned
- Getting Comfortable with Complex Tkinter UIs: Building this trainer really pushed my Tkinter skills. I learned firsthand how to manage multiple interactive elements â the board, input fields, feedback, timer, settings â and keep track of the applicationâs state (like whether the game was running, paused, or showing results). Figuring out how to use
bind and after effectively was key to making the UI feel responsive and preventing things like the timer from freezing the whole application when the user clicked or typed. I learned that for simple applications like this Tkinter is more than enough and does not provide much overhead. Especially that is fully integrated in python makes it a great choice for simple UI development and easy to use. But if the application/UI gets more complex, you might want to use a more sophisticated framework like React for proper development. Tkinteris still a great option if you want to use python for UI development for simple applications.
- Bringing Live Plots into a Desktop App: One of the trickier parts I tackled was embedding Matplotlib plots directly into the Tkinter window for live feedback. Getting those plots â showing accuracy trends or where I was making mistakes â to update smoothly during gameplay without slowing everything down was a significant learning curve. It involved digging into how Matplotlib and Tkinter interact and finding ways to refresh the visuals without causing noticeable lag. Also a large amount of time was spent on debugging the plots placement and size on the canvas with proper scaling.
- Structuring the Code for Sanity: As the trainer grew, I realized how important it was to keep the code organized. I intentionally separated the core chess logic (like generating coordinates), the Tkinter UI code, the scoring rules, and how data was saved. Creating these distinct modules with clear connections made it much easier for me to debug issues, test specific parts, and think about adding new features later without breaking everything.
- Crafting and Testing a Fair Scoring System: Designing the scoring wasnât just about counting right or wrong answers. I spent time thinking about how to balance speed and accuracy and what to do about tricky user behaviors â like guessing really fast or taking long pauses. I had to test the scoring system under different conditions, including edge cases I thought up, to make sure it felt fair and robust, which involved tweaking and simulated test runs.
- Learning to Test a GUI Application: Testing a graphical application like this was different from testing simple scripts. I had to figure out how to write tests that could simulate user actions (like clicks) and check if the UI responded correctly. Making sure things like high scores were saved and loaded properly was also a crucial piece of the puzzle in building confidence that the whole application worked as expected.
Improvements Iâd Like to Make
- Add a webâbased or mobile interface (e.g., Streamlit or React) for broader accessibility
- Introduce additional training modes (blindfold, mirrorâmode, notation drill)
- Add a database to store user progress and statistics also for multiple users.
- Implement leaderboard and social sharing features for gamification
- Enhance data export (CSV/Excel) and introduce user profiles
Screenshots

View on GitHub